|
|
|
True / False that Nintendo is about to drop a new Wii console called Wii HD? Seems odd to me if it's true. I can see maybe having an HDMI port but it has no HD material to work with. Yet rumours abound.
Thoughts?
|
|
|
|
 |  |
|
|
|
None of the games are HD. Whats the point?
Die Zeit ist jetzt. Der Platz ist hier.
|
|
|
|
 |  |
|
|
|
They could then offer HD versions of all the available games along with all the Wii versions of old GameCube games. More $$$!!!
|
|
|
|
 |  |
|
|
|
I can see it happening. Just because minor upgrades seems to be the new style.
|
|
|
|
 |  |
|
|
|
it is hard to say, being that they didn't even incorporate dvd playability in the Wii...maybe if it was a peripheral and had some other thing to go with it...like a harddrive. Maybe they should consider that instead.
|
|
|
|
 |  |
|
|
|
I heard that Nintendo has spent double the money this year than they did for the GC, wii, and DS launches. So they're obviously up to something and a Wii HD seems to make sense to me. They're taking an Apple approach to gaming and it seems to be working.
|
|
|
|
 |  |
|
|
|
if they do make one ...are you going to buy it?
|
|
|
|
 |  |
|
|
|
I don't really see this happening. Mostly because none of the fans are really screaming for it and there are no HD games out there for the Wii. I suppose it's possible but I can't really see Nintendo's angle on this.
"Some people just want to see the world burn."
"I kick ass for the Lord!"
|
|
|
|
 |  |
|
|
|
I think it's very likely after the DSi announcement.
|
|
|
|
 |  |
|
|
|
There's no point to do this. It's not like the DSi where the DS sales were kind of slowing down in Japan. The Wii is still selling great, and until they see the demand decrease... I don't think they will release this, let alone announce this. Not to mention this is all speculation and if they were to announce this it would've most likely been alongside the DSi announcement.
So I don't see this happening. It will be the first time Nintendo releases an upgraded console. We have only seen them do enhancements in the handheld market, never in the console market.
|
|
|
|
 |  |
|
|
|
I was doing some (bad) translations of foreign game sites info on this thing, and from what I understand it has been developers talking about. But they say Nintendo has no plans to drop it until 2010.
It has no hard drive, but the flash memory may be increased.
That's about it. None of that is confirmed or even true, but it does sound like someone from Ubisoft has seen it, talked about it, and seems to be saying it's legit. You can search around various other places though and get different opinions.
I mean, really though, Nintendo has a SHIT LOAD of cash. Even with the whole economic meltdown. Their R&D department has to be doing something other than drinking chai and listening to Bob Segar. What they are doing is a mystery, but I really doubt they are just gonna leave things status quo for the next two years with the Wii. Seems unlikely.
For all we know, the Wii HD might be an add-on. You slide the Wii into it and your house is protected from the Dooms Day weapon.
|
|
|
|
 |  |
|
|
|
Xbox 360 games aren't even really HD.. i remember a while ago that someone posted a list of games and their resolutions aren't even close to being HiDef.
Wii doesn't need it anyway.
|
|
|
|
 |  |
|
|
|
Most Xbox 360 and PS3 games are at least 720p. There are a couple of PS3 games that are 1080p. Few games are less than 720p. Halo 3, Haze, and GTAIV on the PS3 are the only games I can think of that aren't even 720p.
|
|
|
|
 |  |
|
|
|
One way to think of HD and the consoles is like this...
We all know frames. 60 frames per second is the ideal mark but most games are really around 30. Anything less than that starts to look really choppy.
Ok... So a developer uses the graphics (GPU) to provide the textures and effects in a game.
Based on the speed of the graphics hardware, the developer can only produce so many effects per frame. Each effect (Be it lighting, or texture mapping, or bump mapping, or antialiasing, etc) costs time. You have to choose which effects you want to use based on how much time you have available.
Since higher resolution has more pixels. Each effect (generally) takes an order of magnitude longer. So lets say adding bump mapping takes .01 seconds on a 720p display. That's fine, since 30 x .01 = .30 seconds. Plenty of time to fit into a 30fps render.
But if you jump to 1080p. Bump mapping might cost you .04 seconds. 30 x .04 = 1.20 Which is now too long to render in a 30fps game.
This is a real rough example. But developers have to make choices on effects vs resolution. The fact is, 720p provides a great picture with the most possible effects.
A next generation graphics chipset in the Xbox 3 or PS4 might be able to fit MORE effects in because the chipsets will be faster. But that doesn't mean developers will embrace 1080p either. Because they may choose to add even-more effects at 720p rather than fewer effects at 1080p.
So don't see 720p as a bad thing. It's actually just the developer giving you MORE graphical goodies at the expense of resolution that really doesn't matter in the long run.
|
|
|
|
 |  |
|
|
|
WipEout HD is 60fps @ 1080p.
Enter the Age of nimbus
|
|
|
|