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 1/31/2008 9:10 AM
User is offline admin
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Microvision
 
Modified By admin  on 2/21/2008 2:24:23 PM



Sorry the pictures are sideways.  Not fixing them right now.  My screen suffers from ROT which makes it almost impossible to play.  Early LCD systems were not designed to last 25 years.  The liquid inside eventually rots through.  But the games were such shit it didn't much matter.  I have nearly every title made.  This is considered the world's first handheld game console. 

Wikipedia info...

 

The Microvision was a hand-held game console released by the Milton Bradley Company in 1979. The Microvision was designed by Jay Smith, the engineer who would later design the Vectrex gaming console. The Microvision's combination of portability and a cartridge-based system led to moderate success, with Smith Engineering grossing $8 million in the first year of the system's release. However, very few cartridges, a small screen, and a lack of support from established home video game companies led to its demise in 1981.

Production

The first Microvision cartridges were made with both Intel 8021 and Texas Instruments TMS1100 processors. Due to purchasing issues, Milton Bradley switched to using TMS1100 processors exclusively. The TMS1100 was a more primitive device, but offered more memory and lower power consumption than the 8021. First-revision Microvisions needed two batteries due to the 8021's higher power consumption, but later units (designed for the TMS1100) only had one active battery holder. Due to the high cost of changing production molds, Milton Bradley did not eliminate the second battery compartment, but instead removed its terminals and called it the spare battery holder.

Problems

Microvision units and cartridges are now very rare. Those that are still in existence are susceptible to three main problems: "screen rot," ESD damage, and keypad destruction.

Screen rot

The manufacturing process used to create the Microvision's LCD was primitive by today's standards. Poor sealing and impurities introduced during manufacture has resulted in the condition known as screen rot. The liquid crystal spontaneously leaks and permanently darkens, resulting in a game unit that still plays but is unable to properly draw the screen. While extreme heat (such as resulting from leaving the unit in the sun) can instantly destroy the screen, there is nothing that can be done to prevent screen rot in most Microvisions.

ESD damage

A major design problem involves the fact that the microprocessor (which is inside the top of each cartridge) lacks ESD protection and is directly connected to the copper pins which normally connect the cartridge to the Microvision unit. If the user opens the protective sliding door that covers the pins, the processor can be exposed to any electric charge the user has built up. If the user has built up a substantial charge, the discharge can jump around the door's edge or pass through the door itself (dielectric breakdown). The low-voltage integrated circuit inside the cartridge is extremely ESD sensitive, and can be destroyed by an event of only a few dozen volts which cannot even be felt by the person, delivering a fatal shock to the game unit.

Keypad destruction

Instead of having buttons on a separate controller, the Microvision unit had a twelve-button keypad, with the switches buried under a thick layer of flexible plastic. To align the user's fingers with the hidden buttons, the cartridges had cutouts in their bottom (over the keypad). As different games required different button functions, the cutouts were covered with a thin printed piece of plastic, which identified the buttons' functions in that game. The problem with this design is that pressing on the buttons stretched the printed plastic, resulting in the thin material stretching and eventually tearing. Having long fingernails exacerbated the condition.

Technical specifications

  • CPU: Intel 8021/TI TMS1100 (on cartridge)
  • Screen type and resolution: 16 x 16 pixel LCD
  • Register width: 4 bit (TMS1100), 8 bit (8021)
  • Processor speed: 100 kHz
  • RAM: 32 nybbles (16 8-bit bytes, integrated into CPU)
  • ROM: 2K
  • Cartridge ROM: 2K masked (integrated into CPU; each game's CPU was different)
  • Video Display Processor: Custom (made by Hughes)
  • Sound: Piezo beeper
  • Input: Twelve button keypad, one paddle
  • Power requirements: One 9 volt battery (TMS1100 processors), Two 9 volt batteries (Intel 8021 processors)

Games

Star Trek: Phaser Strike
Star Trek: Phaser Strike

 

 
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 1/31/2008 6:15 PM
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Re: Microvision
 

 Do you have any Tiger games?


Die Zeit ist jetzt. Der Platz ist hier.
 
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 1/31/2008 10:42 PM
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Re: Microvision
 

looks cool, i want one...


"the dominus of the black megadus"
 
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 2/1/2008 9:11 AM
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Re: Microvision
 

Kolop, I own Tiger's Game.com system, and I may still have this LCD thing that went over the eye, but I don't count LCD systems as game consoles unless they can form graphics or vectors. 

There's a whole collecting market around Nintendo's Game and Watch series and similar LCD systems.  It's not the same as what I'm collecting.  The ones I have, I keep, but I don't specifically go out and buy them. 

 
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 2/1/2008 4:15 PM
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Re: Microvision
 
I have a game.com. I would have to go through my parents basement to find it though. I didn't take it with me when I moved out.

Die Zeit ist jetzt. Der Platz ist hier.
 
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 2/1/2008 7:27 PM
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Re: Microvision
 
Modified By Sheep  on 2/1/2008 8:27:53 PM

 admin wrote

...and I may still have this LCD thing that went over the eye, but I don't count LCD systems as game consoles unless they can form graphics or vectors. 

The ultra shitty Red Zone by Tiger?  I've got the one that goes over your eye (the true VirtualBoy killer) and the actual handheld version.  I think there were three versions of the system overall; all played the same shitty red Tiger games (one screen LCD games) but sort of looked like the screen was floating over the play area...sort of.  Both for under $10 though at a thrift store, but zero fun.

 
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 2/1/2008 10:12 PM
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Re: Microvision
 

 Sheep wrote

 admin wrote

...and I may still have this LCD thing that went over the eye, but I don't count LCD systems as game consoles unless they can form graphics or vectors. 

 

The ultra shitty Red Zone by Tiger?  I've got the one that goes over your eye (the true VirtualBoy killer) and the actual handheld version.  I think there were three versions of the system overall; all played the same shitty red Tiger games (one screen LCD games) but sort of looked like the screen was floating over the play area...sort of.  Both for under $10 though at a thrift store, but zero fun.

I have a busted up Rzone in my house somewere, when I got it I thought it was fun for 3minutes then got bored of it.

On a side note... one day at my old high school they held a weird hat day thing durring my softmore year. I wore it around that day and a bunch of hot chicks kept asking what it was and commenting that it looked cool. It actully got me a few girls numbers.... that is what i call ironic...


"the dominus of the black megadus"
 
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 2/2/2008 10:28 AM
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Re: Microvision
 

Yea, Red Zone, that's it.  I may not still have it.  It didn't fit into my criteria and I never used it.  I may have even thrown it out.  I have only gone though about half my console cases and it may be hanging out with the larger units. 

 

 
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NutMan At:6:58 PM

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