
Armored Core For Answer is a giant mech
fighting game done by From Software, who also did Tenchu Fatal Shadows
(which I really liked), so I was looking forward to playing this game.
The story is about as
bleak as you’re going to see in a sci-fi game. The Earth has been
completely polluted while most people live in satellites in orbit.
Corporations have taken over the world, and most people are working as
slaves for these corporations, while the Earth is one big battleground
between these corporations using these giant Mechs, called NEXTs. At
the start of the game, you are given the choice of signing with one of
three teams, and signing with a particular team will affect what kind
of NEXTs you get to use.

The graphics in this
game are a bit of a mixed bag. The FMVs are stunning – particularly the
opening movie, which is one of the best I’ve seen out of this entire
gen of games – but the in-game graphics are a bit underwhelming. The
environments in particular are fairly bland, though they’re often
destructible at least, and really don’t seem like anything that the
PS2 couldn’t do with later-era games.
The sound effects are
okay, like the graphics, nothing particularly notable. I noticed the
music almost right away however. It’s excellent and really adds to the
mood of the game. It’s similar to the kind of music you’d hear in games
like Wipeout and it works surprisingly well.
The big question is
“How does it play?” The answer is “surprisingly fun”. If you sit down
and spend a few minutes going through the tutorials, the game is
surprisingly easy to pick up, play and control. In fact, I’ve heard
they streamlined the controls a bit for this game in particular.
However, having never played an AC game before, I wasn’t prepared to be
bombarded by customization options. It took me time to sit down,
decipher the manual and figure out how customizing would affect my
machine, and I really felt overwhelmed when all I wanted to do was
shoot things. That said – I really did have a good time playing with
the paint/decal options and changing how my NEXT looked.
The missions themselves are often more bite size chunks than real in-depth campaigns, with many of them being extremely
short. The NEXTs come with an auto-targeting feature as you approach
the enemy, which mostly works well though it gets touchy at times and
can be hard to single out a specific enemy. Overall, the controls are
fairly intuitive and easy to get used to, and there are a few other
layouts to try if you don’t find the standard one to your liking.
Overall, ACFA is a
fun game. It’s a good a place as any to start if you’re interested in
mech games, fairly easy to get into, particularly at the start, and has
loads of customization options, if you’re interested in that aspect of
the game. It’s not a perfect game, but definitely worth checking out if
you’re in need of something different.
7 out of 10