
Dracula 3: The Path of the Dragon is a point and click adventure game
developed and produced by Kheops Studio.
As the name suggests, it is the third in the series, with the first two,
Dracula: Resurrection and Dracula: The Last Sanctuary, preceding it by nearly a
decade.

The game tells the story of Father Arno Moriani, a catholic priest commissioned
by the Vatican to
investigate Dr. Martha Calugarul
of Vladoviste, Romania. Specifically, the father is tasked with
determining whether or not the recently deceased doctor, who had shown selfless
devotion to the needy, is suitable for canonisation. Things are never that simple though. What began as a normal assignment quickly becomes
personal obsession, in which the father strives to put to rest what he believes,
is the local’s superstitious belief in vampires.

This departure from the typical vampire hunter story associated with Dracula
is not the only surprise the story has to offer. The game changes up the setting by moving
from a stereotypical Victorian era to the early 1920s, in which Romania
is still reeling from World War I. While
this doesn't make for many differences in terms of gameplay, it does allow for
a greater variety of artwork and modern touches, such as telephones, trains,
electric lights, and chemistry equipment.
The game’s focus on portraying a more scientific, as opposed to
supernatural, view of the vampire methodology, is another surprise, and helps
engross the player. The overall visual quality is of the game also help
considerably, as the judicious use of shadows and fog effects establish an old
school, gothic horror feel. The voice
samples and soundtrack also quite good, and lend well to establishing and
maintaining the mood.

The only minor gripe with all this is that all of the characters appear to
be “dazed”, taking an average of five or so seconds to respond to your click on
the characters and when they actually say their lines. Despite this however, the novel twist on the
classic vampire tale is a welcome change from the standard drudge.

Unfortunately, the time between sequels has not also been used to update the
gameplay. The game sticks faithfully to
the adventure game formula, utilising the standard first person perspective of
pre-rendered environments. Environments
are navigated through mouse clicks, and objects of interest are interacted
with, either directly or in combination with some object from your inventory,
through the use of hot spots. All in
all, it is very reminiscent of Myst. The
only modification to the standard adventure formula is the presence of a Latin
bible, which provides a variety of translated passages and functions as a
built-in hint system.

The puzzles, however, are a tad different then your standard fare. Due to the greater focus on the scientific over
the supernatural, the puzzles are often based on methodical logic, rather than some
bizarre game logic, which is often found in other titles of the genre. This comes as a pleasant surprise; given how
frustrating and utterly illogical these puzzles tend to be. That is not to say the puzzles are easy. While the hint system does reduce the
challenge somewhat, most of the puzzles do require a mix of methodical and lateral
thinking. Some of the puzzles do go
overboard with the scientific problem solving at times though. For example, at one point in the game, you are
forced to go through the process of drawing your own blood and performing a
number of tests on it. This procedure,
while accurate in detail, is amazingly tedious.
Thankfully, these puzzles are few and far between. As a general rule, the game’s puzzles are pretty
well thought out and reasonably difficult.

Ultimately, this game is only for fans of the genre. Gamers risen on a diet of point and click
adventure games will enjoy the relatively challenging puzzles, the retro feel
and interesting story line. Those that
missed the boat, however, will be frustrated and bored by a game that does
nothing new to draw them in. The game
gets a seven out of ten.