
Dark Horizon is the prequel to 2007’s Tarr Chronicles and a
much welcomed foray into the nearly forgotten genre of simulated space combat. Past
series such as Wing Commander, Freespace and X-Wing vs Tie Fighter have been
successful within the genre by blending strong story elements with furious
combat and ship customization options. While
Dark Horizon blends all three of these key ingredients, the resulting game
fails to deliver a cohesive overall experience.

You start the game as a rookie pilot who must help defend
against a mysterious force known simply as The
Mirk – a black anomaly that devours star systems and leaves only darkness
and suffering in its wake. In your pilot’s log you can delve into a vast array
of documentation that provides back-story regarding the various alien races,
history and star systems involved in the conflict, but there is little
motivation to read the endless scores of information as it is rather overwhelming
and convoluted in nature. There are some moody and dark cinematics that help to
set the stage for combat before your missions, but everything feels sort of
lifeless. You will never get a sense that you are ‘fighting the good fight’ or
defending what is just – your character is positioned as mere automaton, thrust
into combat with little sense of purpose beyond survival. Contributing to your overall
sense of apathy is an annoying alien mechanic who speaks to you via intercom.
Throughout your training and progression within the campaign he constantly
insults and berates you, which will lead you to wonder why you don’t just help
the Mirk instead.
Before your mission begins, the game allows you to customize
the vessel you will take into combat. There are an extensive variety of hulls,
shields, power units and weaponry to select from, each with their associated
advantages and disadvantages. At first only a select number of parts are
available, but as you complete missions your mechanic will provide you with
many more options. You can choose to create ships that are fast and lightly
armored or bulkier with larger weapon sets, but most often you will probably
find yourself simply trying to find the sweet spot between sufficient weaponry
and armor. This is not always an easy thing to do, as the interface forces you
into a trial and error approach with your setups. Want to add that sweet new
laser gun? Oops, your ship is now too heavy to take off, try using a lighter
power generator. Nope, now you don’t have enough power to use that missile
system. Try something else…

If you are willing to take the time to fine tune all of your
options, it is certainly possible to develop a ship you will be happy with, but
ultimately all of the tweaking bears little consequence to your overall
satisfaction once your reach the combat phase of the mission. Your play style
in combat will unfold in a fairly similar fashion regardless of the armament
you select, so all of the customization feels like a waste of time since you
can complete any mission using one of the ready-made setup options made
available to you.

Once you deploy for a mission the first thing you will
notice is the beautiful color palettes and satisfying lighting effects in this
game. It comes as somewhat of a surprise since the interface and all of the cutscenes
are in black and white for some reason. Unfortunately the graphical strengths
of Dark Horizon are undercut by a very cluttered and ugly HUD system that
attempts to provide you with more information than you really need. You can choose a chase camera or cockpit view,
but neither are exempt from the chaotic information overlay that deters from
the immersive experience that space combat should have.

The missions unfold as you would expect for space combat.
You will find yourself performing recon sorties, defending escorts and bases
and attempting to destroy enemy motherships. You have three teammates who you
fight with - each pops up in your overlay to provide you with objectives and
keep you updated between skirmishes. You can issue some basic commands: attack
my target, spread out, attack my pursuer, etc. but when you are engaged in full
scale combat with swarms of enemy ships, it is sometimes difficult to tell
whether your commands really make much of a difference on the outcome. Your
comrades don’t verbally acknowledge your orders and don’t provide any sort of combat
chatter or coordination commands.

As for your opponent, you will be squared off against a
range of small, medium and large class ships. The enemy AI makes targeting ships
difficult – they dart around unpredictably and will come up on your 6
unexpectedly. There is however an annoying tendency for enemies to fly directly
into you from straight on, ramming you and instantly crippling your shields
giving you significant damage. This can be exceedingly frustrating as it can be
difficult to complete a mission once this happens.

On a positive note, you do have some options as to how you
wish you approach combat. Your ship has a Shadow
mode and Corter mode – Shadow mode makes your ship slower and
your guns fire more slowly, but you gain the benefit of stealth. Corter mode juices up your weapons and
speed at the expense of your shields. You may find yourself switching between
these depending on your current circumstances within the mission.

Overall the space flight and combat experience feels very
arcade-like. You will find yourself selecting and destroying enemy targets one
by one while your teammates are engaged haphazardly. Don’t expect your
teammates to be able to systematically destroy targets in the same way that you
can. Another shortcoming in combat is that your ship and its weapons simply don’t
elicit a powerful feeling. The sound effects of your guns are weak and there
isn’t much of a sense of speed when tracking your enemies. Destroying an enemy
ship is satisfying the first few times, but the explosions lack significant
impact. When you destroy the larger enemy ships there is a brilliant flash of
light and then the hull simply disappears. While the combat is certainly the
most engaging part of the game, as it should be, it is not sustaining enough to
make the story and customization options worthwhile enough to invest yourself
in.

In conclusion, Dark Horizon is a game that feels unpolished and
will leave you wanting more. The combat gameplay itself is decent, but not
enough to salvage all of the game’s shortcomings. There are no multiplayer or combat
skirmish modes, which could have added variety and you may also experience
random crashes between loading screens. In several instances the game may crash
when you try to load a saved game, forcing you to go back to an earlier
mission. Dark Horizon attempts to provide an engaging and deep storyline, vast
ship customization and fast arcade style combat but despite offering some redeeming
qualities in each category, the total package falls short.
4 out of 10