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Thursday, October 02, 2008
Mount and Blade
By DeuS @ 11:08 PM :: 834 Views :: 3 Comments :: Article Rating :: PC
 


  At the end of every year, major gaming press & community websites do a feature on what they liked best about the year in gaming. An entire team of writers tax their brains on which games made the cut across the genre, which ones were great, which ones just missed the boat (and are thus are mentioned as "Runner Up's") and which games failed. A failed game is one that misses the boat so completely that the damage it does to a gamer's mind is studied by highly educated psychiatrists. Where-as the successful games are often written about in a Best Games of the Year article or similar piece.



  Then there are those games that are given mentions, games that fly way below the radar and are invisible to most. Those games are only found by the enthusiastic gamer who prowls the Internet or store in search of the rarest find. These titles often (but not always) turn out to be priceless in terms of gameplay, enjoyability and value and go on to become cult hits. Mount & Blade can easily be one of those games, the "Best-game-that-few-played" title which, regardless of its somewhat obscure status in the large sphere of gaming, being overshadowed by a number of high profile titles, manages to pack a punch and leave a mark by laying something fresh and intuitive across the "playing" field.



  At its core Mount & Blade plays like a third person RPG. However it doesn't stop at being just one genre as there's a fairly large bit of strategy involved, drawing in elements of tactical RTS games. It has features such as commanding troops, large scale warfare, different types of combat units with their own advantages and disadvantages, and so forth. In fact Mount & Blade remains a role-playing game in spite of chucking out some of the most core values of a conventional off the shelf RPG title. Allow me to glaze over some of the important differences before I settle into the main body of the review;

1. No Uber-character possibility . There are no enchanted ayelid bows to save you against hordes of angry nords with axes.

2. Combat is in no way a one-click pwn-fest.

And most of all;

3. NO MAGIC! NONE! NADA! ZILCH! - You get the point...

  Along with other minor considerations such as how you wont ever be told to fight rats. No, not even to join the almighty fighters guild. In fact the game doesn't present you with anything as noble AS a Fighters Guild. Also there are no undead for your Paladin to smite. In fact there ARE no monsters. Yup. Only humans. Fairly normal ones too, with leather boots and rusty spiked maces.



So how is it a RPG you say? Read on...

  Upon starting the game you are presented with the most homely and affectionate section of an RPG game. Yes, the character creation screen. You are presented with a number of questions that decide the starting stats, skills and weapon proficiencies of your character. Were you born as a child of the wilderness and raised as a hunter and expert horseman, and then decided upon roaming the lands as a troubadour (Bard basically)? Were you seeking immense wealth and fame or do you just have wanderlust? Or are you one of a fallen nobility, who keeps the memories of the good days which are no longer and now have a burning desire to rise to power and command armies, establish your domain and own an impregnable fortress? Or are you just a street urchin, born to a thief, whose is taken to the dark side of life in order to earn a not-so-honest living?

  I know it sounds cheesy and too promising, but in all truth this game actually fulfills those claims to a rather large, if not complete, degree.



  After that bit you are moved onto the actual point-distribution screen, where you get to oversee the meat of your character. There are four core attributes, Strength, Agility, Intelligence and Charisma. I'm sure every RPG gamer is going to say, ''That is just like every other RPG I've ever played!'' which is true, but the Mount and Blade system has some nifty changes that you need to experience yourself to get a handle on. They dress it up nice. So it feels a lot different than your ordinary RPG title.



  Moving on, you then get to the the skills section. This includes skills ranging from Iron Skin, Shield, Persuasion, Riding, to others like Leadership, Trade, Prisoner Management and so on. The weapon proficiencies are dictated and governed largely by how much you use a weapon in combat, the damage done with it, the difficulty or penalty with which you can use them and so on. Weapons you can use in the game are distributed across different classes which include one-handed, two-handed, bows, crossbows, throwing weapons, and pole arms. Different weapons have different advantages and disadvantages. You choose them based on your opponents and the situation at hand. A lot of thought has to go into carrying the right weapon into combat. You wouldn't carry a hand-axe into a charging army of spear-men.



  As to combat, which is actually the real meat of the game, you might have noticed that the title of the game is Mount & Blade and I'm sure you might have assessed by now, that there might be a significant importance given to the 'Mount' aspect of the game.

  Cavalry combat is a major aspect of this game which differs it from any other RPG titles on the shelves right now. You remember that wish you had while playing Oblivion that ''Man, if only I could swing my long sword around while riding on this beast and decapitate someone, it'd be damn cool!'' Well, Mount & Blade gives you that ability. No joke.



  You mount a horse, gather speed while going towards your foe, and charge your right hand sword swing. Let go at the right time and you'll be rewarded with a satisfying. *Swissshh*. As your horse gallops away you will be notified with the message ''Speed bonus +127% . Damage done : 54 .You killed sea-raider'' or similar foe. You can then turn back and do the same thing with another unfortunate unmounted infantry. That is, if your hired and trained Swadian Crossbowmen haven't already had them for lunch with their swift arrows. Not only that, but if you use a non-lethal weapon (Mace? Quarterstaff?) the enemy will be knocked unconscious. You can then take them as prisoners. Sell them off to slave traders for cash or recruit them into your party at the cost of some party morale. The choice is yours. Conversely, watch your back. Defeat at the hands of those mightier than you is a VERY real possibility. You will lose a large portion of your army. Some (including you) will be taken as slaves and dragged around the wilderness. You may be sold off to a slave trader. Even if you escape, you will lose a lot of your gold and goods, your horse may be injured to the point of it being lame, and your war-party will be in tatters .



  The open-ended nature of the game is real and very engaging . As you travel with your party, it may consist of archers, infantry, heavily armored knights on horseback, as well as prisoners.  You will be alerted of castles being seiged, war parties being lost, villages being pillaged, economies booming or conversely the ruining of once large citadels into ghost towns . And although you are not the center of the world, which the game makes very apparent to you from the beginning, you can definitely be one who shapes a small part of it.  You can make your mark, whether as a noble knight, a wealthy merchant, or just in your own way as a vigilante who is satisfied hunting bandits, theives, and helping out the nobles with their less noble deeds.  You can be their right hand man, in promise of coin and notoriety.



  A personal satisfaction that I had with this game is that it's one of the very few action based RPG's that have an immersive economic system spread across the kingdoms. You can actually be satisfied just being a trader, going from town to town, buying cloth, oil, fur, salt, meat, grain etc. and enduring the risk of traveling across the lands to deliver it to a place less fortunate in the availability of those goods, sell high, and reap immense profits from it.  You have the option to upgrade your horse, or arm your troops with better armor, or even recruit that Hero character from the Tavern that you spotted in a different town and develop his party skills to aid you in your ventures.

  I've been blathering for a while about how great the game is.  In all honesty, even as I write this (intending this and the next few paragraphs to be the ones where I proceed to try and downplay the game a bit and point out it's flaws, bringing forth the critic within), I have just found that  Mount & Blade is a brilliant game . For what it's achieved in terms of gameplay satisfaction, immersiveness and downright enjoyability, it is way beyond its league. 

  It's worth a mention here, that this game for the most part has been developed by a Turkish couple . When you play the game, the largeness of it will overwhelm you and you will not be able to believe that a team so nanoscopic can actually dish out something so great. Trust me, this game will make you wonder what exactly are the multi-billion dollar companies doing when they develop a crappy title for years and years.  While a small development house can build something so grand.



  One of the best highlights of the game is its open ended nature which leaves you filling a huge void, the plot, which this game outrightly doesn't have at all.  There is no Demon god of destruction coming to rain death upon a kingdom with no king or a powerful mage who will change reality to his twisted form.  None of that.  You make up your own story.  It is much more in league with something like what Sid Meier would dream up. 

  At the end, if your a gamer who appreciates the destination, rather than the journey, you may find that this game does fall a bit short.  On another note, which personally doesn't bother me too much, is that this game is Indie in the purest sense, and hence, there's nothing like an Unreal Engine backing up the graphical core.  On the good side, it'll run quite well on older computers which don't yet have the nuclear power reactor required to power today's computers and run modern games. As a result it is also takes tremendously less space, can easily be downloaded, and can be shipped in a single CD.  Although that does take a toll on some of the graphics as the character models do look a bit stiff and animations are a bit weak, which is somewhat of a disadvantage because in combat, for the sake of realism, there is nothing like a crosshair of any sort, and you have to depend on your character's movement and direction to understand how your lance is going to connect . Add a clunky camera, and it can get REALLY annoying to a new player who hasn't understood the tricks of the game's character hit boxes yet.  On the other hand, the game's control system is fairly simple to grab and master within a few minutes . It also gets a miscellaneous plus point, which I'm sure a lot of gamers will appreciate. The actual look of your character's face is not decided and written in stone, at the start of the game. If you want your archer to look like a regal bald guy as opposed to his current disheveled out-in-the-wild hair now that you own a castle, fair enough, change it from the character window. No issue at all. 

  Another plus point is that, for a game with such a small developer base I did not experience a single bug or crash or any technical problem at all. The game ran beautifully, and although the load times between entering a battle from the world map and so forth gets a bit annoying, it's nothing to crib too much about . Mount and Blade has a large and loyal fan base, most of which are polite, educated and not your run of the mill ''OMFG !! 7h1s G@m3 r0xxxxx !!" types . If the vanilla version of the game wasn't enough for you, due to the very supportive nature of the developers, a number of mods are also available, which surprisingly for a game that hasn't been commercially released, are quite mature in terms of development.  The changes the mods implement can range from minor tweaks to significant game alterations, which can range up to changing the very setting of the game's universe to that of Lord of the Rings, using the same combat engine (The Last Days mod). 

  In conclusion to this review, I'll just say that my fascination for this game is pretty high, and it is a brilliant game in the sense that it takes a fresh, new spin on the classic RPG framework, and adds a large chunk of engaging strategy elements.  And it is still very lean and contains no excessive, unnecessary baggage (which has known to break a lot of high-profile titles and sent them down the drain).

I give this title a 9/10 . Bold.

- Ashwin Kumar a.k.a. "DeuS"
Rating
Comments
comment By Video Game News, Inc. @ Thursday, October 02, 2008 11:33 PM
Comments from the following blog entry: Review: Mount and Blade, located at: http://www.videogamenews.com/Home/tabid/36/ctl/ArticleView/mid/625/articleId/692/Review-Mount-and-Blade.aspx

comment By dan4real @ Friday, October 03, 2008 12:37 AM
Great review DeuS, looking forward to the next one.

comment By DeuS @ Friday, October 03, 2008 1:21 AM
Thank you man . 'ppreciate that .

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