Gamers looking for a cheap MMORPG to play these days are
spoilt for choice. The market is
literally saturated with them, each boasting “new and exciting” stories, quests
and features, all in an effort to lure new players in. Unfortunately, most of these claims are
overhyped and/or under delivered, ultimately leaving players disappointed.

Occasionally
though, there comes along an MMORPG that tries something different. One such game is Atlantica Online, a free
online role-playing game developed by NDoors Games. What sets it apart from the rest is a new
spin on combat, in which the traditional point and click system is replaced
with a more strategic, turn based system.

The game
begins with a brief story synopsis, where the player is introduced to the alternative
version of Earth present in the game, in which the Atlantians rose to conquer
the world, before their own power backfired on them and sunk their home. The player learns that they are one of the
descendents of the Atlantians, and are tasked with finding and restoring their
ancestral home. While the story is not
exactly awe inspiring, it does the job well enough of setting the mood and leading
you into the character customisation.

Character customisation consists
of your standard fare. You get a choice
between a few different facial and hair colours, and that’s it. At this point, it is quite lacking, but the
range of options is supposed to be expanded once the game is out of beta. Next, you must pick a class for your
character from a standard set of class types, consisting of various versions of
melee fighter (the Swordsman, Spearman or Axeman classes), ranged fighter (the
Gunman, Bowman or Cannoneer) and magic user (the Shaman and Monk). The player is also tasked with building a
team of support NPCs, which they also control during combat. This team initially consists of three
members, and can be expanded to a maximum of nine as your character progresses. The team can be constructed using any
combination of the player classes that is desired, so players are free to
experiment with all of the different classes, without becoming dependent on
other players to progress in the game.
Anyone who regularly plays online role-playing games knows that finding
a group can be problematic at times, so this is quite a handy feature.

With character and team
customisation done, it’s straight into battle.
Battles take place in a typical turn based fashion, with the monsters
lined up on one side of the field and your team lined up on the other. Each team member begins with a set number of
action points, which are used up during the course of the battle and slowly
replenished at the end of each turn.
They are used for everything during battle from changing position, using
items and launching various attacks.
Each of these options requires a different amount of action points to
perform, and careful management, so that the enemy is not given the opportunity
to slaughter your team while they were all unable to attack.

The system isn’t without its
faults though. The most noticeable of
these is the lack of attack variety. In
addition to the standard weapon attack, each team member can earn a maximum of only
four magic attacks/skills. These skills are
also fixed for a given class. This
greatly reduces the strategic element of the battle, and it eventually means
that simply spamming a particular skill or couple of skills is most effective
battle strategy. However, even with
these faults, the new combat system is a welcome change from the standard point
and click grind.

Unfortunately,
from this point, things take a turn for the worst, as the rest of the game has
nowhere near the polish the combat system does.
The graphics, in particular, are mediocre at best. While the environments and models are
reasonably varied, they are plagued by an annoying number of jagged edges and
awkward animation. The semi-realistic
style used for the game only further emphasises these problems. The interface is also quite cluttered, and
can be distracting at times. Considering
the system requirements for the game are significantly higher than your average
free MMORPG, you could be forgiven for expecting better.
The storyline, while remotely
interesting at the start, disappears after the first couple of quests, and is
replaced with the inane troubles of the various local inhabitants for whatever
section of the world you happen to be in.
Add to this the broken English present in pretty much all of the dialog,
and it kills any possible immersion the story may have had.

The various quests do not help
matters much either. They extend little
from the generic go kill x amount of y or retrieve x from y type quests seen in
many Korean MMORPG’s, and quickly become tedious. Perhaps the one saving grace is that these
quests reward the player with significantly more experience than can be gained
through grinding monsters.
Ironically,
Atlantica Online’s greatest strength is also its greatest weakness. While the turn based combat system adds a
much needed element of strategy into what is probably one of the weakest parts
of the online role-playing genre, it has resulted in other, equally important
parts of the game being neglected. That
is not to say that Atlantica Online is a bad game, it is just that what could
have been an interesting step forward for the genre has become nothing more
then an example of mediocrity.
...Rapier