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Humanitarian simulation game

Virtual Swords to Ploughshares

Duke-developed simulation game looks to train a new generation of peacemakers

By Cara Bonnett

Wednesday, November 26, 2008

In the basement of Perkins Library, representatives from 16 international agencies struggle to coordinate a massive humanitarian relief effort in the aftermath of a hurricane that has devastated Central America.

Wearing headsets and connected via laptops, these 16 students in Natalia Mirovitskaya’s public policy class are role-playing a scenario using “Virtual Peace” a computer simulation developed by Duke researchers, in collaboration with Virtual Heroes, a Research Triangle Park-based developer known for its work on the military training simulation “America’s Army.

The simulation repurposes the technology used in video games such as “World of Warcraft” to help train the next generation of international negotiators."

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