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1-56076-411-2
This is an adventure module for the Gamma World Role Playing Game. This was published in 1992 and is still sealed.
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1-55634-271-3
This supplement is for a fantasy role playing game called GURPS which stands for "Generic Universal Role Playing" system. The concept is that GURPS can be used with ANY book, movie or play to create a fantasy role playing game. Some of the GURPS modules have been built around real, sacred places; time travel; noves like Scarlet Pimpernel, War of the Chtorr, Conan the Barbarian, Three Musketeers, etc.; space flight; supernatural horror; and more. GURPS allows extreme customization and modification to allow a balanced system of role playing game. This supplement is all about the 1950's paranoia of atom bombs and the horrors that atomic energy can release. Movies such as "The Crawling Eye", "Tarantula", "Invaders From Mars", "Day of the Triffids", and others are right at home in this booklet - and every one of these films are recommended by the book as supplemental material suitable for gaming ideas. If you're a fan of the popular PS2 games, "Destroy All Humans" and "Destroy All Humans 2", then you can create that sort of atmosphere with this supplement and the GURPS main sourcebook. Unlike Dungeons & Dragons, you don't need 3 or more core rulebooks to play - just the one GURPS sourcebook and a supplement like this, 3 six sided die, some paper, a pencil and you're off! The book is well laid out and easy to follow. The artwork is excellent and the instructions are spot-on. This was a well done gaming supplement that any gaming master can make use of for a trip to the past. If you're into Fantasy Role Playing Games as well as 1950's bad sci-fi movies, you'll enjoy the opportunity to make your own game or play a character from a particular movie.
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1-55634-325-6
Most roleplayers fall into one of two categories: The ones that prefer the dynamics of the game (whether the action, the roleplaying or the puzzlesolving) and the tinkerers that spend hours reading and contemplating RPG modules in the way some sane people read prose. This module is not for the roleplayers of the first category. Building your first vehicles takes a looong time. But after a while you realize that these incredibly well-thought through rules are to a very high degree compatible with other GURPS rules such as those found in Ultra-tech and Robots, and you realize you can actually build that piece of equipment you need for the next scenario (whether you're a GM or player) with a minimum of fuzz. If you like this kind of RPG engineering, this is probably the module for you. Guaranteed hours of fun and entertainment.
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